The Irregulars

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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160719
Corrections or additions appreciated :-)

= 160719 =

  • Kappa class shuttle
  • Cirnas in that system
  • 2 day resupply
  • Impulse through half the system
  • Sargon’s Pass in the Asteroid belt
  • 7 days total including 2 in the asteroid belt
  • Need to steal the gear from the ship
  • Crate of 100 blaster rifles
  • 100 heavy blaster rifles
  • 800 charge packs
  • 100 light repeating blasters
  • 80 hvy repeating blasters
  • Staffed by cpt. grom-mule
  • 2 tie pilots
  • Imperial army officer
  • 2 squads of troopers
  • Send msg to home base and coordinates for rendezvous will be sent.

Items:

  • 24 frag grenades
  • 6 to Gank
  • 12 blaster rifles
  • 1 heavy blaster rifle
  • 3 light blaster pistols
  • 1 to Jaeryth
  • 1 to Gank
  • 12 Imperial Army Helmets
  • 1 to Gank
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Gank's Downtime
Gank runs solitary drills after the team's first mission.

Overheard in the mess hall – a dialogue between 2 soldiers sitting across from one another:

>Soldier 1: While picking at something resembling grits “I’m glad he’s on our side and all, but that Gank is crazy.”
> Soldier 2: “He’s been interrupting your crew as well? Jansen said that he’s been interrupting them also. That guy must not sleep at all.”
> Soldier 1: Taking an experimental bite. “Damn. Didn’t realize that. He’s just been in that commandeered shuttle running the same drills over and over again.”
> Soldier 2: “Yeah, I know, right? Just storming the cargo bay from the airlock and punching the hell out of stuff. Same for you?”
> Soldier 1: “Same for us too. Keeps muttering about how he could miss ‘punching something’ storms the place, and then makes another attack further back. Over. And. Over.”
> Soldier 2: “’Course, he has slept; he just sleeps on the floor, wakes up, and gets back to it.”
> Soldier 1: “He’s got the safeties turned off as well, so he keeps taking hits from the practice droids.”
> Soldier 2: “He’s gonna need some serious time in a tank after this.”
> Soldier 1: “If he just had actual armor, it’d help some.”
> Soldier 2: “Well, he’s got that silly helmet on now, at least.”
> Soldier 1: “Wish he’d just get some ‘real’ armor. Not sure what that fake armor is about. Maybe a cultural thing?”
> Soldier 2: “Yeah, dunno. Kind of embarrassed for the guy sometimes. Looks a bit ridiculous. Not that I’d tell him that.”
> Soldier 1: “If General Rekeene hadn’t told us to just be patient…well, I’d probably not interfere anyway. But he seems to be taking it a bit seriously if you ask me.”
> Soldier 3: Approaching the table w/ a food tray. “Have you guys heard about that crazy Gank hanging out on the captured shuttle…?”

View
160802
Corrections or additions appreciated :-)

= The Irregulars: Campaign Journal – 160802 =

  • The party approaches the cabin on foot after parking the van down the road.
  • It was unclear what security measures might have been had by the van.
  • Iggy and Doc are immediately spotted upon approach and challenged.
  • The Capt. attempts stealth, but falls down a hill and struggles to climb back up.
  • Gank rushes the lead Trandoshan after Doc is threatened.
  • Iggy attempts to snipe.
  • He hits.
  • Iggy then dodges a return volley.
  • Doc uses a maneuver to pick up his discarded gun.
  • More folly and combat ensues.
  • Gank takes critical damage (41-45 – Bowled Over)
  • Doc does a mechanics check on Iggy, healing 1 strain and 1 wound.
  • More stuff.
  • Fight wraps up and Harken Baer is captured.
  • Baddie (Harken Baer) gives up the name of his contact:
  • Kirti Hasor – Imperial Agent handling Hasoor.
  • Hasoor delivered to Black Sun operative who offered the bounty.
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160809
Corrections or additions appreciated :-)

= The Irregulars: SWRPG Journal – 160809 =

  • The crew agrees to retrieve a hard-drive from an Imperial listening post.
  • The Plan:
  • It is decided that Kane will pilot the ship while everyone else infiltrates the post.
  • Kane will then land the ship.
  • The Execution:
  • Gank slams open the airlock pushing the team into freefall.
  • After a somewhat rough landing, the team remains healthy.
  • Jaeryth stealthily approaches while Iggy positions himself to protect Jaeryth.
  • Gank and Nox wait to approach as they realize they were detected.
  • The hangar is infiltrated and battle ensues.
  • The hard drive is recovered.
  • However, the tie fighters that had circled the planet are gone.
  • In addition, the Imperial Intelligence Officer escaped through a “bolt hole” with an escape pod.
  • The crew searched the facility.
  • Gank took two random CPU cores/servers.
  • Kane takes 2 heavy blasters.
  • The crew goes after the escape pod.
  • The escape pod is destroyed (can’t be recovered as it is too close to the planet).
  • The two remaining tie fighters engage and battle ensues.
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160816
Corrections or additions appreciated :-)

(Notes Incomplete)
= 160816 =

  • Meeting w/ Gen. Rekeene
  • Kirti Hasor has sent a message:
  • ISB are “on to her”
  • Has a safe house in “Makel”
  • Team decides to attempt to rescue or kill Kirti to keep Alliance information from falling into the hands of the Empire.
  • Land on planet.
  • Go to rendezvous point.
  • Attacked by Imperial agents who seem to be in wait.
  • Comm Link and datapad acquired by Kane:
  • ISB has eyes on this location. Escaped through hatch in shower. My next stop is data.”
  • “coordinates for a safehouse on Kr’yll 7, in the Callonia system”
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160824
Corrections or additions appreciated :-)

= 160824 =

  • Mibar – Volcanic planet.
  • Vigil class corvette
  • multiple bases to launch tie fighters
  • prisoners brought in on gozonti class cruisers
  • Mission:
  • Get imperial transponder
  • infiltrate detention facility
  • Ensign Leo Algernon
  • City of Iverson on “D’nir So”
  • 20-30 days to complete mission.
  • After this time they will realize that the ISB agent is missing.
  • Doneer’So:
  • Capital of Iverson:
  • Lots of trade.
  • Could use standard MO to infiltrate.
  • Ensign Algernon works @ fleet command
  • Fleet command located in Capital Building

Mission:

  • Heading to Doneer’So:

To be rescued:

  • Captain Bly
  • Lt. Skaarsgaraad
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160831
Corrections or additions appreciated :-)

Backstory:
- There is a proposed vulnerability in the prison. Hutt origin of the vulnerability.
- Lieutenant Remius Krull is assigned by the ISB to investigate the vulnerability. Jaeryth has an imperial background for itself.
- Datapad forge the documents
- You have a contingent of four bounty hunters

Actual Events
- We break into the CPU, we incapacitate the entire facility, and we capture many of them alive.

1G-149
- Misol 3
- Doneer So
-

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